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GTA 6 Al Just Leaked?! How Rockstar’s
Next-Gen NPCs Could Change Open-World
Gaming Forever!
Shubham Agrawal
Innovating in VRIAR & Garne Development
Co-Founder &
팔로우
COO
발행일: 2025년 2월 21일
Imagine this; you’re cruising through the streets of GTA 6, just another
in Los Santos
Maybe you robbed
store
took off in
stolen car; and got away clean Business as
usual, right?
But then days later; something weird happens A
bartender refuses to serve you.
random NPC glares at you on the sidewalk
A
cop slows down while passing by
Suddenly; you realize they remember;
That shopkeeper you scammed? He didn’t just forget That witness who saw you speed
away? He told his friends.
And now your past actions are
creeping back, shaping the
way the world sees you.
Sounds insane? This might be exactly what Rockstar Games is planning for GTA 6
The End of Mindless NPCs?
For years; open-world games have had
predictable flaw NPCs reactin the moment but
forget everything the second you walk away Cause absolute chaos leave the area,
and
come back? Everything resets like nothing happened But what if that changed?
With the latest Al advancements GTA 6 is rumored to feature NPCs that remember
your actions, hold grudges, and even adjust their behavior based on past
encounters
If this is
it could
completely flip the way we interact with open-world
games
GTA6: Take-Two Interactive Ai Patents
Discovery
Just dropping some fun info and sources
came across On the big topic around Ai and
few (major) ways
will
integrate into GTA6 gameplay; And yes; this Ai is patented because it’s
huge breakthrough
the world of
gaming solm HYPED.
Overall takeaways:
INTERIORS Ai /
will have randomly generated interiors meaning: rooms/buildings will fit into styled categories/tags.
Example:
high end
partment Vs an old apartment and would have specific assets/styles as
result:
newlworn; clean/dirty feel and styled elements within. It will have
general structure but have interchangeable
featureslobjectslelements that will generate and evolve over time
room will not simply change just by
leaving and
entering again right away.
NPC Ai
NPCs will have Ai generated “responses”
moods and animations based on events atmosphere other player or
NPC moods and situations
Example; If an NPCisin the rain
can have randomized actions around the rain/weather If an NFC is drunk
they will respondin various ways based on what the
will randomly tell that NPC what to do; not
built-in
‘animation tree” within the game If you Or another NPC are doing something “crazy” the Ai may tell NPCs to
start recording you on their phones etc
They will basically act and feel
ot more individualized with an extensive variety of spontaneous actions Like
as
they’re all living their own lives
video links from CyberBoi and SamYam will dive more in depth.
have them in
comment below for
convenience.
요약
범죄일으키고 도망가서 별 없어저도 뜰
레이어 목격한 NPC가 플레이어름 기억
해서 보면 도망가거나 상점주인이면 문
올 잠그거나 목격한 경찰이 또 쫓아올
인테리어 Ai틀 통해 대략 70%의 빌딩
의 내부가 렌더림 된다고 함(자동생성)
NPC가 상황에따라 말을 바꿈
취하면 시비름결고 비오면 우산쓰라하고
플레이어가 또라이짓하면 존꺼내서 동영
상 찍음.
day
true
.