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XBOX 직원들이 극찬한 플레이스테이션 게임

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PORTFoLLQe TEAMo RRE SENT2R 54oE AS EaHb’
H Ll G H T S
TITLE
D ETAIL S
he Last of Us Part Il,likeits predecessoris first andforemosta narrative-
boxes” where there was a narrow predetermined “right way” tofinish the mission,
adventure game This is unlike Naughty Dog’s other
franchise Uncharted,
which made the effective strategy feelforced upon You.In this new game the combat
wherethe narrative, while very well told,is there
more to service the action-
areas are
significantly larger, the enemy Al greatly improved,
the number of ways
THE LAST OF US PART
adventure gameplay:
you can cleara space (orjust avoid it
altogether) are greatly enhanced. That said,
Naughty
still can’t seem to make decent gun combatinany oftheir Bames, and this
While there is plenty of stealth action gameplay in The Last of Us Partll the game’s
oneis no exception Luckilyforthemitfitsin with the Bame’s overalltheme and pushes
primary purposeistoimmerse the playerin the interactive narrative.
game pushes
the player toward using stealth over head-on.
this idea even further thanits predecessor byincorporating a number of extended
wal
simulator” style narrative chapters These play out much like the first game’ s
One big gripe about the moment-to-moment gameplay was really with the game’s
stand-alone expansion chapter Left Behind While these may not be what many gamers
inventory system The inputs for weapon switching are alllocated on the d-pad, and
are
expecting,
are exceptionally well done and really show what other games
there
was no
quick switch” between current and previous weapons So unless You’ve
especially pure narrative adventure games, should be aspiring to accomplish with their
got an additional thumb on yourleft hand, then You’re going to have to take your thumb
character dialogue, presentation and voice acting.
off the movement controls on theleft stickin order to switch weapons, which was
notablyfrustrating during the more frenetic combat sequences
In order to achieve the detail
believability of the character interaction and dialogue
in the game Naughty
has made a clear choice to sacrifice much of the player’s
visual quality and attention to detailin The Last of Us Part llis absolutely best-in-
PUBLISHER
agencyin the
infavor of fixed outcomes in order to achieve the highest production
class in basically every area,and the overall presentation is significantly ahead of
‘computer entertainment
values That the player doesn’thave the ability to greatly influence or determine the
that other teams have been producing on console and PC. We were frequently
DEVLOPER
outcome of the narrative might prove anathema to many players and how they view
stunned by the quality of the
visuals sorething that sadly seldom happens
Naughty
their rolein the video game experience. However,
we would argue that not every video
these days It’s even more impressive
considering that the game feature tWO separate
game must be about the player roleplaying their character’s
The medium of
player characters with different groups of allies, in different locations, along with
PLATFORM
interactive entertainment also needs games that drive stories where you are partici-
flashback sequences taking place years before It features a shockingly wide variety of
PS4 (and presumably PS5)
pating morein the capacity of an active “observer,
just like other mediums of enter-
environments, weather, and
cycles in locations ranging from Wyoming to California
tainment, otherwise we’re going to belocked into a limited number of stories to tell.
RELEASE DATE
Players certainly have every right to their subjective feelings and opinions on the game’s
JUNE 19, 2020
The Bame’s narrative attempts to tell an emotionally relevant story of revenge and its
narrative, on Naughty Dog’s choice to make players play as diametrically opposed
PLAYTHROUGH DETAILS
moral and emotional impact on the lives of the people involved, while at the same time
protagonists,
Orin the
game’s final contentious outcome But as someone who cares
Both Mike and Jon completed the
trying to create a consistently engaging interactive experience. The player proceeds
deeply about the evolution and expansion Of what storytelling in interactive enter-
game.
through tWo separate fully realized campaigns; one as Ellie, and another completely
tainment CAN BE, those things ultimately matter less than how incredibly well Naughty
different campaign as Abby
the woman Ellie has sworn to kill Other games that have
have crafted and delivered the story that THEY wanted to tell Not every game’s
METACRITIC SCORE: 94
tried this in the past have stumbled by not
players play as the “hero characters”
designs can support thelevel of visual detail
produce and not
team has the
50+ Scores of “100”
they care about But The Last of Us franchise doesn’t really have “heroes
just survivors.
money or talent needed to produce it, but this game sets anew bar for what we should
Both Ellie and Abby are well realized and relatable characters and playing through both
hope to be able to achieve Boing into a new generation of consoles.
SALES RESULTS
oftheir stories does a tremendous job of showing how otherwise decent people can
Sony announced that the game had
become trappedin a vicious cycle of horrifying violence.
The Last of Us Partllis the exceedingly rare video game where what it accomplishesin
sold through more than 4 million
moving forward the
of narrative storytelling in video games as a medium ultimately
copies as Of June 21 the first week of
The Bameplayin The Last of Us Part Ilis an expansion and notable improvement upon
outweighs whether or not everyone “likes” it Or even if everyone has “fun” playing it.
the game’s release
the previous Bame which Bave players little freedom of choice in the moment-to-
That said we loved it had a great time playingit, and find ourselves still thinking about
moment Bameplay Most levels in the first Bame played out like little “combat puzzle
its characters and stories even after
finishing the playthrough.
MICROSOFT CONFIDENTIAL – DO NOT DISTRIBUTE
key
and
Dog
The
alking
they
and
The
Dog
story
any-
Sony
thing
gamne
dog
story;
day
Dog
letting
they
every
art

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애플vs데픽 분쟁에서 다이크로소프트 기길 문서가 유출뒷
XBOX 포트플리오림이
‘라스트 오브 어스 파트 2″틀 플레이하고 리뷰한 것이없음
XBOX 포트플리오팀의 평가는 아래와 갈음
전체적인 게임 컬리티논 XBOX 모든 팀이
큰속과 PC에서 제작해 온 것보다 훨씬 앞서 있습니다.
라스트 오으 어스 파트 2는 모든 면에서 앞서 잇는
경장사의 결작이미, 비록 모든 사람의 취향은 아니없지만
게임 산업올 확실히 발전시키고 새로운 기준올 정립하없습니다.

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